Sunday, September 13, 2009

The GRGGD Ultimate Fantasy Team: Part I (of Some Number Greater than I)

Here at GRGGD, our scientists have been working round the clock on a special project. The challenge was put to us (by ourselves) to compile the greatest team ever in the universe of football. As one would imagine, this is actually quite the task. Not only do you have to account for the human greats of past and present, but fictional greats from comic books, movies, myths, and video games are also fair game. However, in order to make this a level playing field (because we hate it when people run downhill or in space), we had to devise a set of rules. Otherwise, you'd just have complete chaos on the field and the safety of onlookers would be compromised. And so begins part one(1) of our multi(> 1) part series. First off: The Rules; categorized by their "common" names. Please note that these rules apply to all players, coaches, trainers etc... of the team as well as the onlookers. Anything less would be cheating. And when you cheat, no one really wins.

Rule 1 (The Silver Surfer Rule): One cannot alter the field, the playing environment, the ball, or other players/coaches. This includes all physical, cosmic, and magic powers.

Rule 2 (The Nightcrawler Rule): A player may teleport horizontally across the field for no more than five(5) yards once per play and under the conditions that he/she is not carrying the ball or another player. Vertical teleportation is not allowed.

Rule 3 (The Superman Rule): A player may not, under any circumstances, take flight on the field. Furthermore, to keep the strong jumpers out there in check, a player's feet may not cross the invisible plane created by the tallest player on the fields head at any time.

Rule 4 (The Hulk Rule): A player may not change his/her physical form once a play starts. In between plays is allowed as long as the player keeps that form for the duration of the next play.

Rule 5 (The Captain America Rule): A player may not, at any time, carry anything that can be used as a projectile or weapon. The only thing to be thrown is the football.

Rule 6 (The Juggernaut/Colossus Rule): A player may wear armor, either self-synthesized or not, as long as a standard NFL Uniform fits over it.


These are not good rules, they are fair rules. And like any good set of rules, they are subject to review, modification, deletion, or addition. Seeing as how there are now five(5) of you reading this blog (we have proof!), feel free to leave your thoughts and rule ideas in the comments section. Part II of this series will be coming sometime in the next dickety-two days.

-Brandon (with Teleconferenced Input, Advice, Counseling, and Ideas from Guest Blogger Salil)

2 comments:

jules said...

I like this. I like it a LOT! Let me know if you need any assistance in costu-- I mean, uniforms. This team must be outfitted to PERFORM!!!

dahooks4 said...

I think you meant to write "downhill teleportation is not allowed"